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News
2005.01.20
If you have downloaded Hexxagon v1.0 and got this error while compiling:
gtkhexxagonboard.cpp: In member function `void GtkHexxagonBoard::draw()': Try to download the game again. This error is fixed.
2005.01.18
After two long years it's time to release Hexxagon v1.0! This
version has new graphics and features.
New in this version:
2004.12.29
Hexxagon v1.0 is on it's way so I thought it was time to redesign
the homepage.
2004.08.07
Fixed some warnings and change the name
of two variables that conflicted with
external libs. The variable confusion
made the AI go stupid. Version 0.3.3
fixes this.
2004.02.23
Newer versions of gcc complains about a #define
that spans more than one row. Version 0.3.2 takes care of this.
By the way. I'm working on the 1.0 release it's just going slow.
2002.02.08
Compilation problems removed in the latest version 0.3.1. It now
compiles on Red Hat 7.2 (Enigma.) I don't know how many systems
it works on now but I hope it's most of them. PLEASE report errors
so that I have a chance to fix them!
2002.02.02
I added a rules section for newbies. This section explains the goal
of the game but you have to play it to understand why it's so addictive.
2002.02.02
It has become clear to me that the console version doesn't compile
on Slackware 7. Something is wrong with the installation of readline.
It works for C but not C++ (using gcc and g++.) If you are using Slackware 7
compile just the X version of Hexxagon or download the latest
libreadline from ftp://ftp.gnu.org/gnu/readline/.
It works just fine with Slackware 8 though.
2002.01.28
It's here now the long long awaited version 0.3 with new X support!!
This time it looks much much better and has many more features!
+ X support. Using GTK+
2002.01.12
Version 0.2 is out! With new features!
+ configure script, for easy compilation. It's a bit sad that the X support is gone but it will be back soon as version 0.3 is released!
2001.12.18
Version 0.1 is out. It's ugly and a pain in the you know what to compile
but it's a first release! Have "fun" with it...
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